![]() ![]() The point is that I do not want to play a game the exact same way it was played prior. Those sound the same and they basically mean the same thing to me. VARIABILITY: When a game presents different scenarios for play such that no two plays could ever be identical. REPLAYABILITY: When a game can be played over and over again without it feeling old and “samey” despite the setup and game conditions being identical. ![]() One of the things I like to design into my games is the ability to play it over and over and never have the same experience.I like to define Replayability and Variability thusly: At the end I’ll also provide some things that an expansion SHOULD NOT do. I’ll only be covering the reasons for an expansion from the designer’s perspective. Obviously the designer reasons and the publisher reasons that I provided are not nearly exhaustive, so take that however you want. Provide more quality products to help build your catalog.Make money at a higher margin since expansions don’t typically cost as much.Throughout I’ll be using Carcassonne and Ticket to Ride as examples.įrom a designer’s perspective here are the three main reasons I think a game should receive an expansion :Īnd here are three reasons a publisher may want to publish an expansion (in addition to those above, of course): Working on it has brought me to the question of “ What is the purpose of an Expansion?” Today I’ll briefly try to address that. So naturally I might as well begin work on an expansion (which I playtested last week!). That’s pretty sweet and it means that the time is rapidly approaching when all of the awesome Kickstarter backers will be able to get Scoville to the table! I couldn’t be more excited. Scoville is on the ocean in a container on a massive vessel (info via latest KS update). Consider the attention span of the players when choosing expansions, as a fast game that requires players to think on their feet can be better than a long game that requires strategy or planning.Carcassonne and several of its expansions. Games that take more time to play aren’t always the most fun or entertaining. ![]() The more expansions you add to make board games more interesting, the longer the time you need to complete it. The array of mini-expansions available gives players some excellent choices for enhancing gameplay on a limited budget or in a small space. ![]() If tabletop space is limited, choose expansions that include fewer tiles or tokens that can be used instead. Space ConsiderationsĬonsider the location and size of your gaming space. Using expansions that include more and complex tiles with different rules might make the learning curve too steep for younger players while it presents a worthy challenge to teenagers or adults. One of the best examples is how easy this makes it to tailor the game to growing children or a group with diverse interests. The expansions are a handy venue that players can use to customize their games at home. What to Consider When Buying a Carcassonne Expansion Age and Interests As you can imagine, adding The Tower can make the game a bit savage for those who want a high-stakes challenge that requires a strategic eye. Meeples that are placed in the feature can guard the countryside and actually capture their opponents’ followers, jailing them until the prisoner can be ransomed or exchanged. ![]()
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